My DAW (Studio One 4.5 with Fader Port 8 controller) post production gear is totally removed and a much different process that benefits from many plug-in options.ġ) There is no difference between the processing gear needed to provide high quality live concert sound reinforcement or head phone artist cueing in the studio. The Americana music world I work in demands transparent sonic quality and very restrained filtering and embellishment. To this end 50 years of live gigs and studio work have narrowed my needs in front end bells and whistles. Unfortunately the footprint size, price and necessary ancillary gear to multi-track was not a fit for my work flow. The S21, when it was first released, was the first FPGA processing I ever heard and it was, by far, the best I had ever worked with. Have you used any other digital mixers that you would consider more for studio use? ![]() Wouldnt use it for only studio work though. It also looks great never fails to impress clients. ![]() routing multiple masters and multitracking either for broadcast/post) and portability. Overall its a great console for live and in situations where you really need flexibility (eg. Pricewise while it may seem cheap take in count you need to get a Drack+flightcase+either hardware comps or dmi waves card plus server. That being said its not a dealbreaker, where it really shines is the flexibility it has, in terms of routing, portability, reliability, and ease of use, there is nothing like it in its pricerange. The compressors are so bad that you will either need to get their waves system or as i do, have a rack of analog hardware. The thing is while i love this console and it suits me very well for what i do, it has a really major flaw, the dynamics on board are really bad, which is funny because one of the major selling points of the S21 was their multibands. Easy to route large sessions for multitracking because of the UB madi up to 40in/out. ![]() Ive had the S21 for about two years now working in live and broadcast, have also recorded multitrack shows into pt with it via UB Madi, definetly great if you will need to be doing studio work/recording big sessions on the road, but if you planning on doing only studio work there are much better options. ![]()
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![]() It is not necessary to dial a 0 when calling this number. Please dial a 1 or 0 first then the number. It is not necessary to dial the area code on long distance calls. Will you please hang up and try your call again? You must dial an area code when calling this number. You have dialed a number WHICH can not be reached from your calling area. You have dialed a number THAT can not be reached from your calling area. The number you have dialed can not be reached from your calling area. Intercept Vocabularyĭefault Intercept Message Vocabulary. The person you are calling is not accepting calls. The party you have dialed is not accepting your call at this time. The number you have reached is not accepting calls at this time. It is not necessary to dial the digits 950 before the long distance company access code. The long distance company access code you dialed must be preceded by the digits 950. For emergencies, hang up a moment and dial your operator. Please consult your telephone directory for the appropriate emergency number or if one is not available call the operator for assistance.ĩ-1-1 is not a working emergency number for your area. 9-1-1 emergency service is not available in this area. To speak with the operator, press # or stay on the line.Joyce Gordon Phone Call Error Intercept Message RecordingsĤThe number you are dialing from is area code 41. Welcome to Victoria’s Voice, professional voiceover service in US English. Our office hours are Weekday through Weekday, between Hour and Hour AM/PM. Please leave a message, and we will return your call during the next business day. The Company-Name call center is currently closed. We will be happy to assist you during our operating hours: Weekday through Weekday, between Hour and Hour AM/PM, Israel time. The Company-Name call center is closed now. ![]() Please hold.Īll our representatives are still busy, please continue to hold for the next available representative. 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To get an idea what telephone voiceovers usually sound like, listen to demos of telephone voiceovers. If you still need assistance with your script, I provide voiceover script editing services. It is recommended to read tips for enahancing your telephone voiceover and tips for preparing a script. In order to build a script, simply copy the sentences you want to use and replace the italicized words. Here are some templates that you can use to build voiceover scripts for telephone systems. ![]() It’s an incredibly addictive game and one that I have found to be very tough to put down. Sound is limited to just a single piece of music playing throughout with no sound effects and while it can be repetitive when you’re playing a single game for 30+ minutes, it’s never annoying and fits the pace of the game well enough.Īs I mentioned earlier, this was given away freely with PlayStation Plus several years ago and despite being a genre that has been around for many years, ths was the first tower defense game I really spent any time playing. Despite their small size, all of the towers and alien invaders are well animated and not only do their job well, but each is easy to identify and even when the screen in incredibly busy, it never looks complicated or confusing and there’s never a moment’s slowdown. Visually, the game takes its inspiration from the old vector-based arcade games and computer simulations from the 80s and works extremely well. Everything can be accessed with just a couple of button presses and its simplicity itself meaning that you can concentrate on just playing the game. Different towers are more effecting against some types of aliens than others so having a balance is critical.īeing a game from the Minis range, all of the controls are done with the d-pad and action buttons but everything is quick and easy control and is incredibly intuitive and even when the game is running at full speed in the latter waves you never feel as if the game is running at a rate that you can’t control it. As you upgrade each tower you will see these increase to their maximum potential and again, choosing which towers to upgrade during what attack wave is key to completing each map. On screen, you can see the power and range displayed for each unit that you have once you select them as well the strength of each adversary in the upcoming attack waves. The effect is cumulative as well so if you place multiples of any of these a significant boost can be achieved although you have to choose these boosts wisely. Each of these does exactly what their name suggests and allocates that attribute to all of the towers within a set range. The first of these is a damage booster and the second is a range booster. There are four on offer – a cash boost which allows you to earn a monetary bonus for each kill, extra lives, plus two non-tower units that you can place on the map. In addition to the towers themselves, bonus points are awarded every few levels which you can spend on enhancements to use in the game. To do so, you have a total of 11 tower types at your disposal to defend against seven different types of aliens and – as you’d expect – the further you progress through the game the faster and more resistant to your towers they become. There are a total of 8 different maps to choose from, each with varying levels of difficulty and in each map you have to battle your way through 50 attack waves (or at least try to). Okay, what follows is really nothing more than your standard tower defense format – aliens following a set path from their entry point towards the final goal using a range of weapons at your disposal. Anyway, I digress… Taking a novel approach to the tower defense genre, rather than actually defending Earth, the game plays out in the form of a defensive computer simulation of Vectoid attacks – with you taking on the role of an Earth bound commander training to see if you are up to the challenge of defending the planet. Yes, I know we’re human but does every futuristic game always have to involve Earth coming under attack and if so, why is our planet such a dangerous place to live on in the future? Makes you wonder if colonising space is really such a good idea afterall if we’re hell bent on annoying so many other species. Set in the future (2067 to be exact), Earth is being invaded by an alien force that has been dubbed the Vectoids. One of those games was the futuristic tower defense title Vector TD… However, what many gamers may not realise is that in the early days of the service before the advent of the Vita that games were included in the Instant Games Collection for the PS One and from the Minis range. PlayStation Plus has been giving gamers a great selection of titles over the years – PS Vita owners have been treated to classics such as WipEout 2048, Uncharted: Golden Abyss, Gravity Rush and many more including some stunning indie titles. ![]() Jerzy Kazojć – for excellent dictionaries collection.Authors of the German-Japanese dictionary.Authors of the French-Japanese dictionary.Authors of the Chinese-English dictionary.Giorgi Chavchanidze – author of the several Georgian dictionaries.Besiki Sisauri – author of the English-Georgian dictionary. ![]()
![]() In this case there is only one (virtual) stick and it is used to pilot the movement, but as soon as you stop, an automatic attack starts towards the closest target. What the hell is a single stick shooter? It is an entirely mobile simplification of the twin stick shooter, those shooters that use both sticks of a controller to move the character on one side, direct the shot on the other. Right now, it’s mostly a dull slog for collectibles in order to save up for another overpowered run, and any lasting feelings of satisfaction will be quashed by its demand that you do exactly the same again.Tomb Raider Reloaded, Lara dodges bullets and attacks back There’s a good idea here somewhere, but Tomb Raider Reloaded could’ve been twice the game with half the features. It’s a lot less compelling to part with your cash when you don’t know what to spend it on. By putting forward so many variables, it makes it nearly impossible to know what you actually “need” to get that all-important breakthrough. Perhaps the big irony with Tomb Raider Reloaded’s focus on microtransaction diversity and confusing UI is that these seem to work against its goal of making money. Tomb Raider Reloaded does introduce additional routes on old stages, but given that it already forces an asphyxiating level of bureaucracy on you, you’d be forgiven for writing these off as another way that the game unnecessarily complicates the core experience. The game’s difficulty isn’t rubber-banded to your current abilities, so early enemies essentially crumble into dust the moment you open fire, and the rewards simply aren’t there. ![]() There’s little incentive to return to previous stages to level up. Certain room layouts seem cynically designed with traps, meaning no amount of skill will save you from losing half of your life in seconds, or just straight-up dying. The auto-lock combat system is a bust in later levels, when jumping enemies reset your targeting, the screen is awash with projectiles, you can’t find any space for safety, and the act of killing certain enemies just results in two more appearing in their place. Most of the time, it doesn’t even matter. You have to jump through so many hoops, redeem endless completed challenges, dismantle countless unused pickups, and cruise between half a dozen menus just to upgrade two or three things so you’re 10% better for your next run. Occasionally, you do feel like you make a breakthrough, but this solely relies more on loadout management–which only focuses on health and power–than skill. Replacing those earlier moments of fun and challenge are enemy waves that make each room feel like an endless task, or battles where you need to kill an inordinate number of bullet-sponge enemies. You really need to, as well– Tomb Raider Reloaded deploys an apparently exponential curve of difficulty, which really kicks in during its third and fourth stages. Adverts that offer bonus coins, an opportunity to have a second go on any failed run, and the occasional buff via meetings with your butler Winston.Īfter two or three runs, you find yourself spending more time managing these than you do actually playing the game.Shards that upgrade these relic pieces and.Relic pieces, that combine into trinkets to give you permanent buffs.Jacket pieces, which unlock new outfits with other bonuses.Runes, which help you upgrade costumes.Stickers, which you trade in batches for unlockables on a limited basis.Scrolls, which offer bonuses on each run.Manuals used to upgrade guns, ammo types, amulets, bracelets, and supplies.“D”, “E” and “W” tokens you collect through for daily and weekly challenges, which fill bars to unlock bonuses.Guns, amulets, bracelets, backpacks, masks, and ammunition, which can be equipped and upgraded to your tastes.Plane tickets that you spend to have a run, slowly regenerating over time.Gems as the deluxe currency, used to buy loot boxes in the store, and the only currency you buy from the in-game store with real money.Coins as the base currency, used in tandem with other items to buy upgrades.Off the top of my head, in-game trade items in Tomb Raider Reloaded include: |